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- Why Figma is a Revolutionary Product
Why Figma is a Revolutionary Product
This issue brings you another reason to use Figma, Web3 design guidelines, useful apps and other cool stuff related to design or web3.
👉 Benefits of Using Figma:
Let’s start with the simple stuff. If you ask me, Figma is absolutely the best design tool right now and has so many features that make life easier for us designers, here are just some of those:
Free & Fast - It's absolutely free for you and also very fast. Figma charges when more than 2 editors are needed in the project.
Realtime Collaboration - Figma has a real-time collaboration that helps brings everyone on the team into the process. Since it's web-based, anyone with a link can view designs.
Web-based - Figma is a web-based design tool. And because it's
web-based, it has a brilliant auto-save feature that stores your work in the Cloud.
Auto-layout - It lets you create user interface layouts that dynamically adapt for all screen sizes without manually setting the frame of every view. Plus, it makes designing lists so much easier.
Components & varients - This is an important feature in Figma. Components are elements that help to create and manage consistent designs across projects.
Fantastic Prototyping - Figma lets you create micro-interactions, animations, and prototypes directly in Figma. The prototype feature is really great and it’s easy to use.
Awesome Community - Figma has a great community of great designers and engineers. Figma built a community for their users to share templates, plugins, and files.
If you would really like to use Figma at your workplace, what you can do is explain to your colleagues why it’s a revolutionary product. Or just forward them this issue of Design Consilium, because that’s exactly what we’ll discuss here.
TLDR: Almost every company should use Figma because it’s bridging the gap between Design and Business/Marketing teams, helping everyone deliver consistent user experiences across every step of the funnel.
👉 Multiplayer Design Software
Figma is more than just "Multiplayer Design Software". It fundamentally shifts the way people work together and alters people's mindsets about what can be done.
Consultants say Digital Transformation is as much about Culture as about Digital. Still, Figma is also a digitally transformative tool in itself, and in this respect, it's just as interesting as Salesforce, SAP, Hubspot, or Adobe.
There are two categories of people involved in delivering marketing and digital materials to consumers - Designers and Tech / Business people.
Adobe's coverage of all of these areas is incredible, but relatively few people realize it. This is because people on the Business side are not interested in the tools used by those on the Design side, and vice versa.
👉 Enter Figma
Figma bridges the gap between the two sides of the organization and speeds up how they work together. The imperative for organizational agility is increasing because brands must create a positive and consistent experience for customers.
To provide a better experience to end customers, organizations have to talk to marketing, sales, after-sales, and CRM and have to start talking about empathy. This requires a lot of conversations to happen a lot more quickly than they were happening previously.
In many cases, your technology team is overseas. You need a source of truth in the cloud. You need something with a built-in, in-line comment function, and something that can be viewed together in real-time or asynchronously.
👉 Why Adobe Bought Figma
Figma is part of the infrastructure of companies that have gone some way on a transformation journey, and Adobe missed the boat with XD. Figma is making progress faster than Adobe XD at becoming the "crux" between Design x Technology x Business.
Figma is not a "Multiplayer Design Software", it is a business that poses a potentially existential threat to Adobe's centrality to creative/marketing teams. Adobe had to buy them for self-preservation, not for revenue.
Web3 Corner 🫦
It’s not easy to be a designer in such an aspiring sector as Web3, but it can be rewarding. While general design principles still matter in Web3, one should pay close attention to what others are doing.
This is still a new thing in IT, and blockchain hasn’t been around for long (as in actually usable) so I keep my eyes peeled for useful resources I come across on the interwebs. Web3 Design Principles is one of those 👇
Interesting & Useful Software 🛠️
I live and work in the Apple 🍎 ecosystem so all apps here are only tested on either macOS, iPadOS, iOS, or watchOS.
KeyboardCleanTool - disables the keyboard so you can clean it in peace
VidCap - awesome tool for generating subtitles for your videos
Arc Browser - my web browser of choice (hit me up if you need an invite)
AirBuddy - get control over the batteries of your Apple devices
CheatSheet - hold ⌘ to get a cheatsheet for shortcuts of the app you’re using
Concept: Cash out method
The key to improving the UX of onboarding isn't making a better onramp, it's making a better offramp.
— 0xDesigner (@0xDesigner)
12:41 PM • Mar 17, 2023
Friday with @framer. ✨ Recently I realized that I bookmarked dozens of inspiring Framer resources & tutorials. Let me share them with you folks in this MEGA thread! 🧵
#fra#framerc#nocoded#uidesignp
— Thalion (@thalion_pb)
2:01 PM • Mar 24, 2023
These calculators are making me want to do math 🤤
— Aleks (@aleksliving)
3:25 AM • Mar 23, 2023
Thanks for reading, see you in two weeks 👋
In the meantime, let’s connect on the social media platform of your choice
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